AI Insights · Timothy · July 2024
Top 5 Miner Games Apps Performance in Croatia Q2 2024
Discover the performance trends of the top 5 miner games in Croatia during Q2 2024, including downloads, revenue, and active user metrics.
In the second quarter of 2024, the top five miner games on the unified platform in Croatia showed varied performance across downloads, revenue, and weekly active users. Here’s a breakdown based on Sensor Tower data.
Dig Deep from Crazy Labs experienced a decline in revenue through the quarter, starting at $16 and tapering off to $1 by late April. Downloads fluctuated, peaking at 666 in the last week of April and then declining to a low of 93 by late May, before slightly recovering to 156 by the end of June. Weekly active users remained relatively stable, starting at 7.8K and ending at 7.6K.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd saw a steady revenue of around $100-$400 throughout the quarter, with a notable peak at $448 in early April. Downloads were consistent, with highs of 354 in mid-June and a slight dip to 214 by the end of the quarter. Weekly active users increased from 770 in early April to 1.2K by late June.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH showed moderate revenue, peaking at $143 in early April and maintaining figures between $55 and $111 for the rest of the quarter. Downloads saw a significant rise to 451 in late May but generally hovered around 100-300. Weekly active users demonstrated resilience, increasing from 4.1K in early April to 4.4K in late May before settling at 3.7K by the end of June.
Merge and Dig by SUPERSONIC STUDIOS LTD had a varied revenue stream, peaking at $41 in late April and maintaining between $11 and $34 in subsequent weeks. Downloads showed an upward trend, starting at 134 in early April and reaching 332 by the end of June. Weekly active users also increased, from 1.1K in early April to 1.4K by the end of June.
Finally, Dig Dig ASMR by GOODROID, Inc. maintained a steady download rate, starting at 130 and ending at 118 by late June. Weekly active users remained relatively stable, starting at 1.4K in early April and rising slightly to 1.6K by the end of the quarter.
For more insights and detailed data on these apps, visit Sensor Tower.